小镇放置修仙 HEJIU · 2020-02-21
Steam
Adventure Casual Indie RPG Strategy
Modes: Single player
Releases: Feb 21, 2020 (PC (Microsoft Windows))
这是一个放置类型的修仙游戏,你只需要生成好主角的初始属性,决定每天的行动路线,游戏就会自动进行,每天主角前往不同的地点, 触发不同的事件,获得法宝和宠物,完成各种成就和收集,在历练中提升自己的修为,不断的成长,直到境界大乘,游戏每天结束会自动保存。
小镇放置修仙 is an Adventure, Casual, Indie RPG released in 2020, priced at $1.99, with an estimated owner base of 20,000 to 50,000 and a Mixed review sentiment (48% of 21 reviews).
48%
positive of 21 reviews
Mixed
steam's rating (official)
20,000–50,000
owners (SteamSpy est.)
0 players in-game as of 2026-10-14 10:00 UTC (census sample)
Health check Quiet
· 0 players in-game at the last census sample. · 11 reviews in the last 8 weeks (~1/week). · Review velocity up 10% vs the prior 8 weeks. · Top 77% of 28,739 Adventure games in the census by review count. Health tier since 2026-09-02
All-time low: $1.59 at Steam (2020-02-22)via IsThereAnyDeal
Review momentum Positive Negative
6 6 2020 2022 Week of 2020-02-01: 6 positive Week of 2020-02-01: 3 negative Week of 2020-03-01: 1 positive Week of 2020-05-01: 1 negative Week of 2020-06-01: 2 negative Week of 2020-08-01: 1 negative Week of 2020-09-01: 2 negative Week of 2020-10-01: 1 negative Week of 2021-04-01: 2 positive Week of 2021-09-01: 1 positive Week of 2021-10-01: 1 negative Week of 2022-11-01: 1 negative Weekly review counts (Steam review histogram). Positive above the line, negative below. Players online 0 0 2026-09-15 10:00 — 0 players 2026-09-16 18:00 — 0 players 2026-09-18 02:00 — 0 players 2026-09-19 09:00 — 0 players 2026-09-20 17:00 — 0 players 2026-09-22 01:00 — 0 players 2026-09-23 08:00 — 0 players 2026-09-24 16:00 — 0 players 2026-09-25 23:00 — 0 players 2026-09-27 07:00 — 0 players 2026-09-28 15:00 — 0 players 2026-09-29 22:00 — 0 players 2026-10-01 06:00 — 0 players 2026-10-02 13:00 — 0 players 2026-10-03 21:00 — 0 players 2026-10-05 05:00 — 0 players 2026-10-06 12:00 — 0 players 2026-10-07 20:00 — 0 players 2026-10-09 03:00 — 0 players 2026-10-10 11:00 — 0 players 2026-10-11 19:00 — 0 players 2026-10-13 02:00 — 0 players 2026-10-14 10:00 — 0 players Concurrent players, hourly average, last 30 days (census samples). 2 0 Mar 2020 May 2021 Mar 2020 — avg 2 · peak 5 Apr 2020 — avg 1 · peak 4 May 2020 — avg 1 · peak 2 Jun 2020 — avg 0 · peak 2 Jul 2020 — avg 1 · peak 4 Aug 2020 — avg 1 · peak 3 Sep 2020 — avg 0 · peak 2 Dec 2020 — avg 0 · peak 2 Jan 2021 — avg 1 · peak 1 Apr 2021 — avg 1 · peak 3 May 2021 — avg 1 · peak 3 No change (0) in avg players vs prior month — May 2021
Monthly average players (source: steamcharts.com) — history via steamcharts.com; live census sampling since Aug 2026. Details Windows Single-player Family Sharing
1 supported languages: Simplified Chinese
Census log 2020-02-01 First review activity on record (week of 2020-02-01). 2026-08-12 Highest concurrent player count the census has recorded: 0 (2026-08-12). Computed from census-recorded observations only — dates are observation dates.
Data: Steam Web API & storefront · SteamSpy · CheapShark · Twitch · Epic Games Store · GamerPower. Snapshots recorded continuously by The Game Census.
Not affiliated with Valve. Sales figures are estimates — methodology .