
电竞俱乐部/ESports Club
Hangzhou Xinlan Network Technology Co.,Ltd. · 2017-06-29
IndieSimulationSportsStrategyEarly Access
Modes: Single player
Releases: Jun 29, 2017 (PC (Microsoft Windows))
ESports Club is a sim game based on electronic sports industry, including most popular game types such as FPS and MOBA. What are you still waiting for? Start your esports career now!
电竞俱乐部/ESports Club is an Indie, Simulation, Sports, and Strategy game released in 2017, priced at $8.99, with an estimated 100,000 to 200,000 owners and a Mixed review sentiment (52% of 1556 reviews).
3 players in-game as of 2026-10-14 15:00 UTC (census sample)
Health check
- · 3 players in-game at the last census sample.
- · 13 reviews in the last 8 weeks (~2/week).
- · Review velocity up 30% vs the prior 8 weeks.
- · Current weekly pace is under 5% of the all-time peak week (321 reviews).
- · Top 8% of 49,353 Indie games in the census by review count.
Health tier since 2026-08-31
Review-multiple estimate from 1,556 total reviews — how this is computed.
Review momentum
Players online
Price history
Completion
- · 48.4% of players earned Unstoppable
- · 12.2% of players earned The Double
- · 1.3% of players earned Grand Slam
Global achievement rates from Steam.
Details
3 supported languages: English, Simplified Chinese, Russian
Post-launch support: 1 DLC released, first 2019-01-18 (Steam store data)
Player tags
Census log
- 2017-06-01First review activity on record (week of 2017-06-01).
- 2017-07-01Biggest review week on record: 321 reviews (week of 2017-07-01).
- 2026-09-05Highest concurrent player count the census has recorded: 5 (2026-09-05).
Computed from census-recorded observations only — dates are observation dates.
Players also track
Project AURASupreme Ruler UltimateTavern Tycoon - Dragon's HangoverLife is Feudal: Forest VillageAnother Brick in The MallMashinkyStartup CompanyRise of Industry
Similarity via IGDB.